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Not Just a Clone, Darksiders Review

First off, let me start with a little bit of back story. Two years ago, I was looking to buy Bayonetta. In the store, I saw Bayonetta and a game called Darksiders in the new releases section. I knew Bayonetta’s combat system was designed by the same guy as the Devil May Cry series, which I am a fan of. I asked the clerk what Darksiders was like, he told me it was a “God of War clone.” So, I just brushed it off, went home...

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Inferno Party

Blizzard has been holding to their guns regarding Diablo 3 coming out in Q1 2012. It seems more and more unlikely as it is now January and they have not announced an official release date yet. However, the delays have given me the opportunity to develop a Diablo 3 centered web site. In Diablo 2, there were 3 difficulty levels: Normal, Nightmare, and Hell. Each one upped the danger of monsters and bosses. In Diablo 3, they’re adding a...

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Level Up, Then You Can Talk To Me

The level up concept has been around for a long time. I have some mixed opinions on this topic when it comes to game development. In most RPG’s, if you’re not the correct level for an encounter it may not even be possible to win, the reason for this is often a “hit rate” or “chance to hit.” Where if a target is 5 levels higher than you, you may only have a 50% chance of hitting them or worse. Which forces...

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Review: Skyward Sword

I recently picked up Zelda: Skyward Sword. So far I’m still clumsily getting used to the use of motion controls. The controls for rolling a bomb vs. throwing it feel natural, but the combat is still something I’m getting used to. Without the Wiimote stopping when your sword stops, it’s hard to keep a true one-to-one motion control match up. The start of the game and story driven tutorial (which was well executed as it...

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