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Combo Theory

A common game mechanic in action adventure games is the “combo.” This can be a loop of attacks that leave the opponent unable to counter-attack, a several hundred hit flurry of blows, or a series of difficult button presses that result in high damage output. Different games take different approaches to combos. In simple games, a combo may be a series of 3 punches with little variation, and at the end of which, the character...

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Darksiders 2 – Awesome with a side of glitches

Darksiders 2 was very likely my most anticipated game of 2012. I played the first Darksiders game earlier this year, and was almost floored by the experience. It had some minor glitches and game freezes, but everything else made up for it. When I heard all of the things they were doing with Darksiders 2, like taking the same formula but adding loot and improving combat, I was giddy as could be. Technical: 7/10 My take on the technical...

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Diablo 3 Review – And The Heavens Shall Trem… OOO Shiny!

Having played Diablo 2 and anticipated Diablo 3 for the past 4 years, I was quite excited for this title to come out. I’m a fan of Blizzard products, but when they make mistakes I’m not afraid to call them on it. Honestly, for the amount of time this game was in development, the final product does not reflect it. Anyways, here’s the breakdown. Technical: 9/10 For the cut scenes, the voice acting, visual graphics, sound,...

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Kingdom Hearts: Dream Drop Distance Review

It should be mentioned that I am a long-time fan of the kingdom hearts series, so there will be some fan-boy bias, but I’ll try to keep everything objective and un-biased. KH3D starts where Re:Coded left off, Sora and Riku are going to take their Mark of Mastery exams to become true Key Blade masters. However, things go wrong, and they basically instigate the final battle between good and evil. Technical: 10/10 I must say, I was quite...

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Arcana Punk Review Process

I’ve noticed most game reviews cover the technical aspects of a game, but don’t accurately cover game design issues or successes. For that reason I am going to use a new formula for analyzing video games. First of all the technical aspects are worthy of mentioning, but they should not be the basis off which a game should be rated or valued. But I will not talk about these aspects for more than 1 paragraph. The real meat of the...

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