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Primal Gaming

Subtopic: Why every game is either Zelda, Mario, Doom, Warcraft, Street Fighter, Final Fantasy, or a puzzle game. Everyone enjoys the concept of play. Often, the definition of play can be rather difficult to put into words. The reason why play is important is because video games, and games in general, are not very different from play. I believe that a game is a form of play that involves rules. Thus a game is always played, but not all play...

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Expanding Game Genres

I feel like the genres we use these days to define games are too simplified. With our current genres starting to overlap, a lot of grey area emerges. To better define a game’s genre, I’ve written up these 4 factors that I believe better define a game’s genre. It will take a few sentences to explain a game, but the picture will be much more clear. Factor 1: Identity – Personal or Avatar A player will always have a...

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A weekend of new tools (Unity3D and Blender)

This weekend I downloaded Unity3D. My contacts in the industry have all mentioned it as a good tool to learn as it can develop games for pretty much every platform. I set a goal of completing 6 tutorials on the game for the weekend (long term goal of 100), which I accomplished and then some. It can use javascript and C#. Since I have more experience with javascript, that’s what I’ve been using. My test game is pretty simple so...

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Value Based Monetization for Free-to-play Games

The current trend in social games and monetization is free-to-play games with micro-transactions. The 2 staples of micro-transactions are cosmetic upgrades, and energy systems. Between the 2, energy systems have a much more negative influence on user experience. I believe the industry can benefit greatly by identifying better methods of monetization in the free-to-play model. To help identify these, it’s important to identify what a...

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