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Primal Gaming

Subtopic: Why every game is either Zelda, Mario, Doom, Warcraft, Street Fighter, Final Fantasy, or a puzzle game. Everyone enjoys the concept of play. Often, the definition of play can be rather difficult to put into words. The reason why play is important is because video games, and games in general, are not very different from play. I believe that a game is a form of play that involves rules. Thus a game is always played, but not all play...

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Value Based Monetization for Free-to-play Games

The current trend in social games and monetization is free-to-play games with micro-transactions. The 2 staples of micro-transactions are cosmetic upgrades, and energy systems. Between the 2, energy systems have a much more negative influence on user experience. I believe the industry can benefit greatly by identifying better methods of monetization in the free-to-play model. To help identify these, it’s important to identify what a...

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Zoomed out map of XKCD click and drag comic

I wrote a quick php script to form a rough map of today’s XKCD comic Click and Drag You can view my map here: CLICK HERE Please don’t be bothered by the broken images as not every area of his map has an image. Also, load this at your own risk, it will take a while as there is a lot of image data.

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The Art of Game Combat Part 2

Some time ago I wrote about my gripes with the current model of mmo combat mechanics and the cooldown system. My next critique is on the common mechanics of game combat, and ways to improve them. As a heads up there will be a lot of references to Diablo 3 due to the wide variety of resource systems used for different classes. The first mechanic I’d like to go over is resource management. There is a common belief that all magic...

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The Level Up Guide to Motivation and Happiness

We all have personal goals of one type or another, and in today’s busy world it can be hard to maintain motivation. You wake up, go to work, go home, go to sleep, repeat. Nothing gained, no real progress made. If you can achieve even 1 thing towards your personal goals, the day was a success, and you’re better off than you were the day before. So I’ve created this system to help you do just that. In most games, you start...

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Level Up, Then You Can Talk To Me

The level up concept has been around for a long time. I have some mixed opinions on this topic when it comes to game development. In most RPG’s, if you’re not the correct level for an encounter it may not even be possible to win, the reason for this is often a “hit rate” or “chance to hit.” Where if a target is 5 levels higher than you, you may only have a 50% chance of hitting them or worse. Which forces...

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